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  1. Interview with Tim Bishop from Prezence Digital on Building Great Mobile Sites Posted in Featured Articles, Mobile Marketing, Concocted by Yolandi Janse van Rensburg April 1, 2011 6 comments
    “After last night’s informative Heavy Chef Session with the inimitable Tim Bishop,
    the founder of Prezence Digital, we asked him a few pointed questions on his
    thoughts and observations about building mobile sites in South Africa”
    You disagreed quite intensely with Jason’s sentiments on “Less Is More” in his
    post yesterday with regards to mobisites. Can you explain your view?
    “Less is more” is very much a design phrase and in most cases is absolutely true,
    however, this phrase cannot be used for ‘functionality’. Less functionality is
    definitely not more in your car, on your PC or on your website and is certainly not
    true on mobile websites. There is a huge misunderstanding in the fact that mobile
    sites have to be the poor cousins of their ‘web’ counterparts, but this misnomer is
    spawned by ignorance in the market place (including poor info being disseminated
    by trusted and so-called industry experts who claim to be mobile specialists) and
    the inability of ‘mobile’ agencies to deliver a well balanced technical experience on
    smaller devices.
    Mobi is massively powerful. In some cases, more powerful that its web counterpart.
    Users should have the choice to use as much functionality as they like. It is our job
    to give them that choice in an user-friendly way which is accessible for any kind of
    device.
    You speak a lot about the lack of progression in South African mobile
    development. What do you think SA brands need to do to catch up to their
    cousins abroad?
    I am not worried about the lack of progression of SA mobile development as I
    believe that some of us are on the forefront of technology and amongst the leaders
    in the world. These advancements, however, sit with a handful of companies
    in SA with limited direct brand exposure. The rest of the agencies who have
    the working relationships with the brands have simply added ‘Mobile’ to their
    list of services thinking that it is just a matter of scaling down the client’s web
    and campaign components. This process is called miniaturizing as opposed to
    properly ‘mobilizing’. It undermines the true value and ROI of mobile deployments.
    Brand owners ,of course, trust everything their agencies are telling them which
    immediately limits that brand to the mobile capabilities of their agency which at
    best is usually basic and naive. If brands want be at the forefront of mobile and
    enable extended reach to their customers (or potential new customers) it’s simply a
    matter of talking to the right people, researching and using the great examples out
    there as well as attending conferences or making sure that their agency does!
    Mobile in SA is pretty much where we were in web when Prezence started in 2002,
    very few are good at it, very few understand it, but many charging a fortune for it.
    Transactional functionality is not something you see often in SA mobisites.
    Why do you think this is?
    Mainly due to the points I raise above. It is not just internal technical limitation or
    lack of knowledge of those companies advising the brands. User experience design
    is infinitely more important on small devices and this has to be tightly woven into
    strong technical function. This combination is rare in SA right now.
    Transactional sites on smaller devices need a slightly different approach in
    user flow. Creating easy to use, secure transactional sites is somewhat of a
    craft that involves many aspects including technical ability, usability and a solid
    understanding of how all 6000+ possible devices will handle things.
    Remember that mobilizing is not just about enabling the people who use your
    website to gain access to you when on the move, it is also about reaching a further
    10m+ audience who do not have that privilege of desktop internet access. On a
    transactional front for accessing those people comes with its own set of problems.
    Alternative payment methods are very close to being realized, so start the work now
    and the customers will come.
    The Kulula example is a good one, it really offers no useful functionality whatsoever
    from a brand that is purely a transactional one (Very similar to SAA). At the moment
    on this site I can see how much I am going to miss my flight by, I can check the
    weather in where I should have been flying to if I had made my flight, and I can
    read all about how I could book a flight, a car, and change my booking if I wasn’t on
    my mobile! The simplest things are not even taken care of…. for example on their
    contact page. In mobile we have the oldest technology called ‘Click to call’ which acts
    like a hyperlink. This enables a phone number to simply be clicked and your phone
    will call it. On the Kulula site they don’t even do this, so you will need fetch a pen
    and paper (as you won’t be able to type it into your phone because you are browsing
    on it), squint to read the number, write it down, and then close down the mobi site
    and dial in the number and phone them! I don’t know who did this site and don’t
    particularly care, but no doubt good money was paid for it and it can only have been
    implemented by a company who does not even understand these basics of mobile
    access which is not really going to get us as mobile champions, Kulula or the Kulula
    user anywhere.
    Apologies, if this very poor user experience was Kulula saying to the agency.. “No
    guys, we want it to be impossible for the user to hassle us on the phone so make
    this basic thing as difficult as possible for them”… but I somewhat doubt it, but even
    if that was the case, there are times where us as agencies have to forget about the
    paycheck and do the right thing regardless!
    There may also be a strategy that surrounds the broader non-functionality and they
    are intentionally limiting it for some other reason unbeknown to us, but there is
    no ‘user’ or ‘technical’ reason why this mobile site could not be a fully e-commerce
    enabled mobi site which not only offers flight booking/changes but also other
    transactional functions such as online check-in, car hire and hotel bookings. It is
    especially easy on a site such as this (airline) due to no requirements for 3D secure
    type payments (although those are in the offing). It would still have a ‘less is more’
    design approach but instead of its current limited offering it could offer much more
    use and relevance to those wanting to access via their mobile phone. Transactional
    functionality is not restricted to smartphones, even the most basic of web enabled
    phones (available for R300 on pay as you go) have this ability.
    For me, this site demonstrates everything that is bad about the way SA brands and
    their agencies approach digital technology and it is clearly wrong and more valuable
    money goes down the drain. They are surely not doing it on purpose, but these guys
    just need to change who they get advice from when making decisions in the digital
    space.
    You’re behind some progressive mobisites like Ster Kinekor and Computicket.
    Can you give us a glimpse of how these sites are evolving? (if you’re subject to
    confidentiality ignore this Tim)
    Prezence built SterKinekor.mobi over 4 years ago now and is starting to show its
    age but all those years ago gave SA a glimpse (and a very big hint) as to what was
    coming in the mobile space and the importance of mobile commerce. Much has
    progressed in usability and handset detection and adaptation since then and we
    are very much looking forward to the release of SK2 ‘The sequel’ in a month or so.
    The new SK mobile site will recognize and adapt to the newer phones a lot better
    to give an enjoyable experience including geolocation, better quality trailers and a
    much slicker search and book process, but also offer everything the most basic user
    needs for mass penetration. More importantly it will be available to all mobile web
    users and will be bolting in all new methods of payments, wallets and tools to aid
    the unbanked and the ‘un-credit-carded’ along a constantly evolving roadmap as the
    technology involves.
    Computicket themselves have recently become a lot more than just an event ticket
    company with the addition of a very strong flights, hotel and car hire offerings.
    Needless to say, this will of course be mobilized to take advantage of the benefits
    that brings to the user. When mobilizing anything in Africa we look at deploying
    lowest common denominator technologies and a design approach to enable access
    for all, but have the ability to upwards enhance for the smarter phones. This
    essentially means that even through mobi technology we are able to detect the
    advanced features of some phones and automatically and subsequently enhance the
    mobi site’s features to take advantage of these. Examples of this include: GPS and
    mapping/directions capability, HD video and streaming audio as well as more user-
    functional enhancements such as Ajax, HTML5 and dynamic CSS.
    We’re seeing a significant growth in mobile browsing – how would a retailer
    like, say Pick n Pay, can take advantage of mobile?
    Well, in theory there is very little PnP could not do on their mobile site that they do
    on their web site and enable all their current commerce activities, but obviously for
    major ‘basket size’ sites (size meaning the number of items rather than their value)
    involving users purchasing large varieties of products in a single transaction on a
    small device comes with more challenges than using a large screen, keyboard and
    mouse.
    Whilst mobilizing a retailer with millions of products is not a problem (as great
    usability allows the user to drill down and find them), it is purely the amount and
    variety of items that a user may require on a weekly or monthly shop that would
    make usability slightly more of a challenge on a smaller device. That said, there is
    no reason why the functionality should not be there if you really did want it, after
    all, the technical functionality to add one item to a basket is the same as adding 500
    items, it just takes more effort on the user’s side to find and add the 500!
    PnP of course also allows you to save your large weekly or monthly shops. This
    helps mobile quite significantly as additions and amends to this saved basket of
    500 items is much less time consuming to order via mobile. In our view, there is no
    reason why you should exclude any possible digital functionality from mobile. If
    you made the effort to develop it for web or your other digital channels then there
    is twice as much reason (population usage) to make a little more of an effort and
    enable it for mobile.
    Mobile brings all sorts of other advantages to a major retailer such as a Pick n Pay
    such as real-time vouchering for redemption at the POS, basket suggestions as
    you walk through the store and in-store price scanning and comparisons. Every
    one of the customers walking around the store have a mobile phone in their hand,
    and this furthers the opportunities for a bricks and mortar retailer to enhance
    consumer interaction. For the non bricks and mortar retailers or those with much
    smaller basket sizes such as wine clubs, electronics, books, music and clothing, there
    is every reason to go mobile, however some of the biggest brands in this regard
    have not even activated ordering over traditional web channels. In the UK you will
    struggle to find a high street retailer who has not enabled online ordering and is
    not in the process of mobilizing those services. the logistics of affordable and safe
    delivery in SA can no longer be an excuse.
    Do you foresee people actually ordering and paying for groceries via their
    mobile phones?
    In certain circumstances absolutely (see above)… but why would we stop even the
    few if they wanted to, although not ubiquitous, there are handsets that would make
    this as easy as the web, and whilst it would probably be very much a long winded
    process on lower end handsets – if you had to do your shop and you did not have
    the luxury of a PC you would be grateful for the ability to do it. At this stage for a
    large grocer I think the focus would be in managing and adjusting their preselected
    monthly shop and those more premium items and packaged offers such as a case
    of ‘Winter wine collection’, ‘Braai for 4 hamper’, etc. This is where context comes
    in where we properly analyze why a user might be using the mobile to access the
    brand and the circumstances surrounding that access. The retailer is actually best
    positioned to determine what those ‘just in time purchases’ might be as well as
    the ‘Oh damn I forgot’, or ‘I cant be bothered’ packaged type products.
    The approach to getting all of these things right and providing a great mobile
    and product offering whilst taking the user, context, content and the technology
    into consideration is what Prezence call ‘mobilizing’. Just making it smaller is not
    enough.
    “Thanks Tim – and thanks for doing a brilliant presentation at the Jozi Heavy Chef
    last night.”

    After last night’s informative Heavy Chef Session with the inimitable Tim Bishop, the founder of Prezence Digital, we asked him a few pointed questions on his thoughts and observations about building mobile sites in South Africa.

    Read Further

  2. Homer Simpson’s Community Blog: The Wireframe Posted in Community Management, Concocted by Sachin Ranchod October 29, 2010 1 comment
    We’ve spent the last few weeks discussing community management on the Heavy Chef blog and we decided that it was time to put some of the theory into practice.  To do this, we’ve developed a home-page wireframe for Homer Simpson’s community blog.
    Wireframes are often described as the stickmen of web design – they are simple mock-ups of a web page that allow us to quickly determine which elements need to appear on a page and their relative priority.  The wireframing process is usually the first step after you have taken the time to understand the website requirements from both the business and user perspectives.
    The idea for the Homer Simpson community blog was to create a place for Homer and his friends to write about topic which interested them (i.e. beer, donuts and TV).   Based on these topics, Homer then wants to build a community of like-minded people (starting in Springfield) with the goal of getting them to discuss the pressing issues around beer, donuts and TV.
    Navigation and banner

    We’ve spent the last few weeks discussing community management on the Heavy Chef blog and we decided that it was time to put some of the theory into practice.  To do this, we’ve developed a home-page wireframe for Homer Simpson’s community blog. Read Further

  3. Creating New Worlds: Comcast Town Posted in Digital Strategy, Social Media, Concocted by LouisJvR August 25, 2009

    At one of our previous Heavy Chef events in Cape Town, Justin Gomes (FoxP2 Ad Agency) in his talk on “Creativity And Its Power To Transform Business”, told the story of George Lucas and Star Wars, and the importance of creating new worlds

    So, when I stumbled across Comcast Town, I was reminded of Justin’s words of wisdom.

    Read Further

  4. The Apple Website in 1983 Posted in Website Design, Concocted by Fred Roed July 20, 2009
    apple

    apple

    The sales team at World Wide Creative have probably used the Apple website in a few of our client pitches as an inspiration piece for a combination of great design and usability. Nice, squeeky clean and conversion-focused. So, check out this classic piece of reinvention from a guy called Dave Lawrence that’s doing the interweb rounds right about now… Read Further

  5. Have you seen the new FNB.co.za? Posted in Website Design, Concocted by LouisJvR July 20, 2009 1 comment

    As banking websites go, they aren’t really built to excite.

    In fact I often wonder if they’re built to transact. It doesn’t seem as much, considering their failure (in my opinion) to find even a swift of balance between creative design and the user-experience.

    That being said, FNB has changed my perception. Read Further

  6. Create Unusually Simple & Surprisingly Powerful Products Posted in Digital Strategy, Website Design, Concocted by LouisJvR June 4, 2009 4 comments

    At World Wide Creative we promise 2 things when creating digital strategies for our clients – Profitability and Creativity.

    I’m wondering if we should add ‘Elegance’ to that pledge?

    Guy Kawasaki recently interviewed Matt May, author of In Pursuit of Elegance: Why the Best Ideas Have Something Missing, about tips to pursue elegance. Read Further

  7. Yoga Australia logo Posted in Branding Online, Online Advertising, Concocted by Fred Roed June 3, 2009 2 comments

    ozlogo

    Genius.

  8. Sheer logo loveliness Posted in Branding Online, Website Design, Concocted by Fred Roed March 11, 2009

    birdlove

    This little guy is a peach, although, if it was me, I would have chosen a better font. Love the icon though. Read Further

  9. Logo porn Posted in Branding Online, Concocted by Fred Roed January 28, 2009 2 comments

    design porn

    I’ve added LogoFaves to my reader and can’t help but featuring these little numbers.

  10. The Cure for Blogger’s Block? Posted in Website Design, Concocted by Fred Roed January 23, 2009

    We like this: Plinky,  a new service that helps you create inspired content on the web (via ReadWriteWeb)

    Like it or not. You’re a writer. You’re creating content on a daily basis, updating your Facebook status, commenting on blogs, sending tweets. Social networking requires that level of communication. But as a writer, you’re also a potential victim for writer’s block, a condition that plagues even the most prolific authors. Read Further

  11. What a pleasure to create a website if you’ve got photos like these… Posted in Website Design, Concocted by Fred Roed December 5, 2008 1 comment

    Vitaly and the team from Smashing have put together another top notch gallery of photos: check these out, focusing on Reflective Photography.

    At World Wide Creative, a sticky point is often how much it costs to get decent images, but when you see a gallery like this one, entitled ‘50 Stunning Examples Of Reflective Photography’, it just nails the argument in favour of hiring a pro. Read Further

  12. Designing icons for web design, and mistakes to avoid Posted in Website Design, Concocted by Fred Roed June 3, 2008

    icons

    I love designing icons. It’s something that I still do whenever I get a chance. I find it relaxing, as weird as that may seem.

    We often use icons for the sites we design at World Wide Creative. In our quest to develop sites that are profitable for our clients, we have seen (and research about the fact) that well-designed icons make difference to usability. Read Further

  13. Design Muti Posted in Website Design, Concocted by Fred Roed May 27, 2008 2 comments

    design muti

    I’m pretty stoked to have found this: Design Float. It’s a Muti.co.za / Digg style design scrapheap. It’s now top on my Google Reader. Sweeet. Read Further

  14. Typography in Web Design Posted in Website Design, Concocted by Fred Roed May 13, 2008 2 comments
    typedesign.jpg

    typography

    It’s amazing how much detail goes into a website. Think of the functional components, programming technology, tags, site navigation and the personas. Phew! And that’s before we even touch the content.

    Design is the glue that holds everything together. Read Further

  15. Vector art Posted in Website Design, Concocted by Fred Roed April 27, 2008
    spidy_r2_c2.jpg

    vector art

    A showcase of amazing talent. Once again a link to the brilliant Smashing Mag.

    Read Further

  16. Book cover design Posted in Branding Online, Concocted by Fred Roed April 15, 2008 2 comments

    In the web design arena, we can sometimes get too restricted by the parameters of our media. I’ve always been a fan of book cover design. It’s something we did back in college, and it was always a fun, and challenging, project. Check out this collection put together by Vitaly and crew at Smashing Magazine.  Great inspiration for web designers, to think a little differently. Read Further

  17. 5 traits of a great web designer Posted in Website Design, Concocted by Fred Roed March 18, 2008 1 comment

    What makes a great designer? I compiled this list after a decade of trying to be one. (This list applies to graphic designers as well as web designers.) Read Further

  18. Cross-browser compatibility Posted in Website Design, Website Usability, Concocted by Fred Roed October 2, 2007 1 comment

    As a web marketing company, World Wide Creative focuses a lot on the actual design and usability of the websites we’re marketing. One of our biggest headaches is cross-browser compatibility – arrgh. This means making the dammmm thing work in Internet Explorer 6 and 7, as well as Firefox (our browser of choice – download it here) and all the rest. Read Further

  19. What goes into designing a website? Posted in Website Design, Concocted by Fred Roed September 6, 2007

    This piechart explains the pain we go through better than any words could. Read Further

  20. 8 Ways to Drive a Graphic Designer Mad Posted in Website Design, Concocted by Mike Perk August 30, 2007 3 comments

    Digital_pen

    A very talented graphic designer friend of mine sent this to me. I think web designers face similar challenges sometimes…

    8 Ways to Drive a Graphic Designer Mad:

    As everyone knows, graphic designers are the reason there are so many wars in this world. They get inside our heads with their subliminal advertising, force us against our will to spend money on the worst pieces of shit, and eventually, drive us to depression and random acts of violence. And of course, most of them are communists.

    So to do my part to save the world from them, i made a list of things you can do when working with a graphic designer, to assure that they have a burn-out and leave this business FOREVER.

    1. Microsoft Office
    When you have to send a graphic designer a document, make sure it’s made with a program from Microsoft Office. PC version if possible. If you have to send pictures, you’ll have more success in driving them mad if, instead of just sending a jpeg or a raw camera file, you embed the pictures inside a Microsoft Office document like Word or Powerpoint.
    Don’t forget to lower the resolution to 72 dpi so that they’ll have to contact you again for a higher quality version. When you send them the "higher" version, make sure the size is at least 50% smaller. And if you’re using email to send the pictures, forget the attatchment once in a while.

    2. Fonts
    If the graphic designer chooses Helvetica for a font, ask for Arial. If he chooses Arial, ask for Comic Sans. If he chooses Comic Sans, he’s already half-insane, so your job’s half done.

    3. More is Better
    Let’s say you want a newsletter designed. Graphic designers will always try to leave white space everywhere. Large margins, the leading and kerning of text, etc. They will tell you that they do this because it’s easier to read, and leads to a more clean, professional look. But do not believe those lies. The reason they do this is to make the document bigger, with more pages, so that it costs you more at the print shop. Why do they do it? Because graphic designers hate you. They also eat babies. Uncooked, raw baby meat.

    So make sure you ask them to put smaller margins and really, really small text. Many different fonts are also suggested (bonus if you ask for Comic Sans, Arial or Sand). Ask for clipart. Ask for many pictures (if you don’t know how to send them, refer to #1). They will try to argument, and defend their choices but don’t worry, in the end the client is always right and they will bow to your many requests.

    4. Logos
    If you have to send a graphic designer a logo for a particular project, let’s say of a sponsor or partner, be sure to have it really really small and in a low-res gif or jpeg format. Again, bonus points if you insert it in a Word document before sending it. Now you might think that would be enough but if you really want to be successful in lowering the mental stability of a graphic designer, do your best to send a version of the logo over a hard to cut-out background. Black or white backgrounds should be avoided, as they are easy to cut-out with the darken or lighten layer style in photoshop. Once the graphic designer is done working on that bitmap logo, tell him you need it to be bigger.

    If you need a custom made logo, make your own sketches on a napkin. Or better yet, make your 9 year old kid draw it. Your sketch shouldn’t take more than 5 minutes to make. You don’t want to make something that’s detailed and easy to understand, because the less the designer understands what you want, the more you can make him change things
    afterwards. Never accept the first logo. Never accept the 9th, make him do many changes, colors, fonts & clip art. Ask him to add a picture in the logo. Bevels. Gradients. Comic Sans. And when he’s at his 10th attempt, tell him that you like the 2nd one the most. I know, it’s mean but remember: graphic designers are the cause of breast cancer among
    middle aged women.

    5. Choosing your words
    When describing what you want in a design, make sure to use terms that don’t really mean anything. Terms like "jazz it up a bit" or "can you make it more webbish?". "I would like the design to be beautiful" or "I prefer nice graphics, graphics that, you know, when you look at them you go: Those are nice graphics." are other options. Don’t feel bad about it, you’ve got the right. In fact, it’s your duty because we all know that on fullmoons, graphic designers shapeshift into werewolves.

    6. Colours
    The best way for you to pick colors (because you don’t want to let the graphic designer choose) is to write random colors on pieces of paper, put them in a hat and choose. The graphic designer will suggest to stay with 2-3 main colors at the most, but no. Choose as many as you like, and make sure to do the hat thing in front of him. While doing it, sing a very annoying song.

    7. Deadlines
    When it’s your turn to approve the design, take your time. There is no rush. Take two days. Take six. Just as long as when the deadline of the project approaches, you get back to the designer with more corrections and changes that he has time to make. After all, graphic designers are responsible for the 911 attacks.

    8. Finish Him
    After you’ve applied this list on your victim, it is part of human nature (although some would argue weather they’re human or not) to get a bit insecure. As he realises that he just can’t satisfy your needs, the graphic designer will most likely abandon all hopes of winning an argument and will just do whatever you tell him to do, without question.
    You want that in purple? Purple it is. Six different fonts? Sure!

    You would think that at this point you have won, but don’t forget the goal of this: he has to quit this business. So be ready for the final blow: When making final decisions on colors, shapes, fonts, etc, tell him that you are disappointed by his lack of initiative. Tell him that after all, he is the designer and that he should be the one to put his expertise and talent at work, not you. That you were expecting more output and advices about design from him.

    Tell him you’ve had enough with his lack of creativity and that you would rather do your own layouts on Publisher instead of paying for his services. And there you go. You should have graphic designer all tucked into a straight jacket in no time!

    [Thanks Tahier]

    - Fred

  21. 25 Reasons You Might Be A Hardcore Graphic/Web Designer Posted in Website Design, Website Usability, Concocted by Mike Perk April 19, 2007 1 comment

    Thanks to Paul, our awesome designer at World Wide Creative, for this list.
    (In no particular order)

    1. You’ve almost rear-ended the car in front of you because you were analyzing a font on a billboard.

    2. You get pissed when a free Photoshop brush you download is less than 1000px in size.

    3. You’d rather study the paisley pattern on your boyfriend/girlfriend’s shirt than listen to what he/she has to say.

    4. You can use keyboard shortcuts at light speed, blindfolded, but you can’t type a paragraph of text without staring at the keyboard.

    5. You’ve had "Software Nightmares," when you’ve been working way too much.

    6. You consider meals interruptions.

    7. You’ve learned your lesson and stopped using the word "final" in any file name when saving.

    8. You clean your keyboard more often than you wash your car.

    9. You’ve intentionally given up trying to explain your projects to non-designers.

    10. You see CMYK and RGB like Neo sees the Matrix.

    11. You’d rather organize your desktop than your sock drawer.

    12. When you heard that Adobe was acquiring Macromedia, you had a Design Orgasm.

    13. When you look at Album art all you see are grunge Photoshop Brushes. (Then you see the album art a couple minutes later)

    14. You’ve Photoshopped out a watermark for a comp or mock-up.

    15. You’ve actually $paid for a font.

    16. You’ve totally slaughtered a great design concept because the client thinks he/she knows best. (everyone thinks they are a designer)

    17. The amount of words you’ve written with a sharpie labeling burned discs total more than the amount of words you’ve read in novels.

    18. You’ve had to explain to a client that a layered file wasn’t part of the deal.

    19. You’ve kept a ragged concert ticket just so you could scan it.

    20. You’ve nicknamed the OSX spinning wheel. (and not affectionately)

    21. You bookmark a resource more often than you have a fun night out on the town.

    22. You’ve intentionally overbid a project because you can sniff out a bad client from a mile away.

    23. You can’t go to a restaurant without secretly critiquing the menu design.

    24. You have an amazingly huge font collection, and an amazingly short temper.

    25. If you had a penny for every mouse click, you would have been a trillionaire 3 years ago.

  22. Final design before ‘chop up’ Posted in Website Design, Concocted by Mike Perk October 17, 2006 4 comments

    Ok – thanks everyone for the feedback on ‘creating a profitable website’ design. This is the final permutation of the layout before we ‘chop it up’ into HTML. Now I will launch into setting up the pay-per-click campaign. Yeeha!

    Home page (below)

    Art_revised_2_home
    Gallery page (below)

    Art_revision_2_gallery

  23. What it takes to design a brilliant new site Posted in Website Design, Concocted by Mike Perk October 5, 2006 8 comments

    First things first: We have to pick a company and build a website before we can start the Pay-per-click campaign. We chose my wife’s new profession, painting, as our company. The reasons for the choice are as follows:

    • She is nearby
    • She will allow us to do pretty much what we like with the design
    • She will make us some chocolate cake when we finish
    • She is pretty damn good painter, way better than me! (check out the pic in the design below – that was her first ever painting!)

    The ‘company’ is called Art Revision; has one ‘employee’ – my wife; will be run under the World WIde Creative accounts; and will sell replicas of famous paintings for around 200 or R2500 in South African terms. She is really good at making copies, and is now getting pretty confident with the brush.

    So here is the first design. I have stuck to a tried and tested formula as we don’t want to get too complicated.

    • Simple, easy to follow navigation
    • Nice big examples of the product
    • Clear goals (’Click here for limited time offer!!‘)

    Any thoughts or feedback are welcome. One question I’m not sure of is should we have a newsletter sign-up form?

    - Fred

    Art_revised_1_home